A gesture-based, mobile-focused JRPG engine made in Godot.

Controls (Yes, there needs to be more of an in-app tutorial, as the controls are built for efficiency, not intuitive-ness):

Tap edge of screen1 step in cardinal direction (N, W, E, S)
Swipe away from edge*

* In Settings you can now change this, i.e. swipe towards edge
Up to 8 steps (or until stopped)

Note: while you are in transit you can queue up another gesture (tap or swipe) to execute once you have gone as far as possible.  You can queue as many gestures as you want.
Single-tap centerStop
Single-tap (or swipe) direction opposite current movementStop
Double-tap edge of screenAttempt to interact in that direction (N, W, E, S)
Double-tap center of screen (while at rest)Open / close menu

Pixel art by Cannonfodderg.  This demo has no music (hence Music slider disabled in Settings card.)


Known Bug:  In combat, while doing an attack, you are supposed to be able to swipe up underneath a particular enemy to target that enemy.  When playing HTML5 full-screen on a mobile device, enemy targeting does not work (problem is using get_mouse_position on a scaled viewport.)  Since the goal is to release as a native Android app, this is not high priority to fix.

Updated 19 days ago
StatusPrototype
PlatformsHTML5
AuthorGCB Creative
GenreRole Playing
Made withGodot

Leave a comment

Log in with itch.io to leave a comment.