No game content, just a demonstration of an interface I am building for a gesture-based mobile RPG in Godot.  This engine also has Tiled integration, i.e. all room-related data is designed in Tiled and Godot reads the .tmj (Tiled JSON) files.

Controls (still thinking about the best way for new players to digest this information):

Tap edge of screen1 step in cardinal direction (N, W, E, S)
Swipe away from edgeUp to 8 steps (or until stopped)

Note: while you are in transit you can queue up another gesture (tap or swipe) to execute once you have gone as far as possible.  You can queue as many gestures as you want.
Single-tap centerStop
Single-tap (or swipe) direction opposite current movementStop
Double-tap edge of screenAttempt to interact in that direction
Double-tap center of screen (while at rest)Open/close menu*

* Menu appears, none of the options do anything however as there is no party/inventory to manage.  There will be a Secret-of-Mana-like radial menu for party/inventory management, controlled by a "virtual cursor" (you'll see.)

Character sprites are palette swaps of characters from Final Fantasy Mystic Quest which is owned by Squaresoft.  All other pixel art & assets are my own work.  All graphics at this point should be considered placeholder.


Constructive comments welcome.  I've been building this on my Twitch stream https://twitch.tv/GreenCastleBlock so you can catch me there as well.

Updated 5 days ago
Published 18 days ago
StatusPrototype
PlatformsHTML5
AuthorGreenCastleB
GenreRole Playing
Made withGodot

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